AI Insights · Timothy · October 2024
Top 5 iOS Boxing Games in Sweden: Q3 2024 Performance Overview
Discover the performance trends of the leading boxing games on iOS in Sweden during Q3 2024, featuring insights on downloads, revenue, and active users.
In the third quarter of 2024, the top boxing games on iOS in Sweden showcased varied performance metrics. According to Sensor Tower data, these games experienced shifts in downloads, revenue, and weekly active users, reflecting their popularity and engagement levels.
EA SPORTS™ UFC® 2 by Electronic Arts saw a modest revenue trend, peaking at around $154 in early July before gradually declining to $6 by the end of September. Weekly downloads fluctuated, initially reaching 128 in early July and ending with a rise to 109 at the close of the quarter. The game's weekly active users remained relatively stable, starting at approximately 1.6K and closing at a similar figure.
MMA Manager 2: Ultimate Fight from Prey Studios experienced a significant increase in revenue mid-quarter, with notable peaks at $112 in late August and September. However, downloads were minimal, starting at 15 and dropping to single digits by the end of September. Weekly active users showed a downward trend, beginning at 331 and declining to 188.
Boxing Star: Real Boxing Fight developed by THUMBAGE, had varied revenue, peaking at $84 in mid-August before falling to $27 by the end of September. Downloads were inconsistent, with a high of 56 in early August and a low of 7 in mid-September. Active users also showed variability, starting at 183 and dropping to 89 by the quarter's end.
Real Boxing 2 from Vivid Games S.A. exhibited a late surge in revenue, reaching $113 in late September. Downloads were sporadic, initially at 116, dipping mid-quarter, and then rising again to 53. Active users decreased from 160 to 66 over the quarter, indicating fluctuating engagement.
Finally, WWE Mayhem by Reliance Games showed a significant revenue increase, culminating at $117 at the end of September. Downloads were highest at the quarter's start at 125, but dropped significantly thereafter. Weekly active users decreased from 236 in early July to 53 by the end of the quarter.
These insights from Sensor Tower highlight the dynamic nature of the boxing game market on iOS in Sweden during Q3 2024. For more detailed analytics and trends, visit Sensor Tower.